Ready-made StateTree tools for Unreal Engine 5
The plugin package from Fab includes precompiled binaries for Blueprint projects and full source for C++ projects.
Blueprint projects can use the precompiled binaries directly — no compilation needed.
C++ projects compile the plugin as part of a normal project build. Enable the plugin in your .uproject, regenerate project files, and build. No extra steps are required beyond the standard Unreal C++ project workflow.