Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsGameplayAbilitySystem Category: Gameplay Tags
Returns true if the bound actor’s Ability System Component currently has the specified gameplay tag. Use this in transitions or state selection to react to tag state — for example blocking a transition while a cooldown tag is present, or entering a state only when a status effect tag is active.
Returns false if the actor has no Ability System Component or the tag is not set.
Bind this to the actor whose Ability System Component you want to check.
The tag to check for. The condition passes if the ASC has this tag (or a child of it, matching Unreal’s standard tag hierarchy rules).
When enabled, the result is flipped — the condition passes when the tag is not present. Default is off.