Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Utilities | Integer
Calls a BlueprintPure function on an actor (or one of its components) at runtime and exposes the return value as a bindable int64 output. Use this when the function returns a large integer that exceeds the range of a standard 32-bit integer โ for example a timestamp, a unique ID, or an accumulated score.
The Setup section provides a custom details panel: select an ActorClass to populate a dropdown of compatible pure functions, then choose the function and the specific output parameter to read.
The actor instance to call the function on. Bind this to the actor you want to query.
The class of actor used to populate the function picker. Set this to the class that defines the function you want to call.
Optional. If set, the function is called on the named component of the actor rather than the actor itself.
The BlueprintPure function to call. Only functions with a return value compatible with int64 are shown in the dropdown.
The output parameter of the function to read. This is usually ReturnValue for single-output functions.
The int64 result returned by the called function.
Property functions are not available in UE 5.4. This node requires UE 5.5 or later.