Ready-made StateTree tools for Unreal Engine 5
Property functions for accessing actor components. Requires UE 5.5+.
UE 5.7 and earlier known issue: Unreal has a component-binding UI bug that can cause the details panel to continuously refresh when a component property function is bound directly into another node’s component input. The workaround is to create a StateTree parameter of the component type, bind the property function into that parameter, and then bind the parameter into the target node.
| Property Function | Description |
|---|---|
| Get Root Component | Get the root scene component of an actor |
| Get Component By Class | Get the first actor component that matches a class |