StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


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Draw Debug Alt Cone

Plugin: StateTreeToolsCore Category: Debug

Draws a wireframe debug cone defined by an origin, a rotator, a length, and angular widths. This is an alternative to Draw Debug Cone that uses a FRotator instead of a direction vector to orient the cone. When While Task Is Active is enabled the cone is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.


Configuration

Origin

The world-space apex of the cone.

Rotation

The orientation of the cone as a rotator. The forward direction of this rotation defines where the cone points.

Length

The length of the cone from apex to base in world units. Default is 100.

Angle Width

The half-angle of the cone in the horizontal plane, in radians. Default is 0.5.

Angle Height

The half-angle of the cone in the vertical plane, in radians. Default is 0.5.

Draw Color

The color of the cone. Default is red.

While Task Is Active

When enabled the cone is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the cone persists until FlushPersistentDebugLines is called.

Life Time

How long the cone remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.

Thickness

Line thickness in world units. Default is 0 (hairline).


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