Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a camera frustum wireframe at a world-space location and orientation, useful for visualizing a camera’s field of view during development. When While Task Is Active is enabled the camera shape is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.
The world-space position of the camera.
The orientation of the camera.
The horizontal field of view in degrees used to shape the frustum. Default is 90.
Uniform scale applied to the camera frustum visualization. Default is 1.0.
The color of the camera wireframe. Default is white.
When enabled the camera shape is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the camera shape persists until FlushPersistentDebugLines is called.
How long the camera shape remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.