Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a wireframe debug capsule at a world-space center with a quaternion rotation. When While Task Is Active is enabled the capsule is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.
The world-space center of the capsule.
The half-height of the capsule (from center to the tip of a hemisphere), in world units. Default is 100.
The radius of the capsule in world units. Default is 50.
The orientation of the capsule as a quaternion. Default is identity (capsule aligned with Z axis).
The color of the capsule. Default is red.
When enabled the capsule is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the capsule persists until FlushPersistentDebugLines is called.
How long the capsule remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.
Line thickness in world units. Default is 0 (hairline).