StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


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Draw Debug Circle

Plugin: StateTreeToolsCore Category: Debug

Draws a debug circle in 3D space at a center point, oriented by explicit Y and Z axis vectors. When While Task Is Active is enabled the circle is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds. For a matrix-oriented circle see Draw Debug Circle (Matrix).


Configuration

Center

The world-space center of the circle.

Radius

The radius of the circle in world units. Default is 100.

Segments

The number of line segments used to approximate the circle. More segments produce a smoother circle. Default is 12.

Color

The color of the circle. Default is red.

Y Axis

The local Y axis vector used to orient the circle plane. Default is (0, 1, 0).

Z Axis

The local Z axis vector used to orient the circle plane. Default is (0, 0, 1).

Draw Axis

When enabled the Y and Z axis vectors are drawn as lines through the center. Default is true.

While Task Is Active

When enabled the circle is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the circle persists until FlushPersistentDebugLines is called.

Life Time

How long the circle remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.

Thickness

Line thickness in world units. Default is 0 (hairline).


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