StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


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Draw Debug Circle Arc

Plugin: StateTreeToolsCore Category: Debug

Draws a partial arc of a circle at a world-space center, defined by a direction vector and an angular width. When While Task Is Active is enabled the arc is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.


Configuration

Center

The world-space center of the circle the arc belongs to.

Radius

The radius of the circle in world units. Default is 100.

Direction

The center direction of the arc, expressed as a unit vector.

Angle Width

The half-angle of the arc in radians. The arc spans [-AngleWidth, +AngleWidth] around Direction. Default is 1.0.

Segments

The number of line segments used to approximate the arc. Default is 12.

Color

The color of the arc. Default is red.

While Task Is Active

When enabled the arc is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the arc persists until FlushPersistentDebugLines is called.

Life Time

How long the arc remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.

Thickness

Line thickness in world units. Default is 0 (hairline).


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