StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


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Draw Debug Coordinate System

Plugin: StateTreeToolsCore Category: Debug

Draws three colored axis lines (X red, Y green, Z blue) representing a coordinate system at a world-space location and orientation. When While Task Is Active is enabled the axes are redrawn every tick. When disabled they are drawn once on enter and the task immediately succeeds.


Configuration

Axis Loc

The world-space origin of the coordinate system.

Axis Rot

The orientation of the coordinate system as a rotator.

Scale

Uniform scale applied to the axis line lengths. Default is 1.0.

While Task Is Active

When enabled the axes are redrawn every tick and the task stays running until the state exits. When disabled they are drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the axes persist until FlushPersistentDebugLines is called.

Life Time

How long the axes remain visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.

Thickness

Line thickness in world units. Default is 0 (hairline).


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