Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws three colored axis lines (X red, Y green, Z blue) representing a coordinate system at a world-space location and orientation. When While Task Is Active is enabled the axes are redrawn every tick. When disabled they are drawn once on enter and the task immediately succeeds.
The world-space origin of the coordinate system.
The orientation of the coordinate system as a rotator.
Uniform scale applied to the axis line lengths. Default is 1.0.
When enabled the axes are redrawn every tick and the task stays running until the state exits. When disabled they are drawn once on enter.
When enabled (and While Task Is Active is off) the axes persist until FlushPersistentDebugLines is called.
How long the axes remain visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.
Line thickness in world units. Default is 0 (hairline).