Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a set of three crosshair lines oriented along a rotator at a world-space location. When While Task Is Active is enabled the crosshairs are redrawn every tick. When disabled they are drawn once on enter and the task immediately succeeds.
The world-space position of the crosshair center.
The orientation of the crosshairs.
Uniform scale applied to the crosshair line lengths. Default is 1.0.
The color of the crosshair lines. Default is white.
When enabled the crosshairs are redrawn every tick and the task stays running until the state exits. When disabled they are drawn once on enter.
When enabled (and While Task Is Active is off) the crosshairs persist until FlushPersistentDebugLines is called.
How long the crosshairs remain visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.