Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a wireframe debug cylinder between two world-space points. When While Task Is Active is enabled the cylinder is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.
The world-space position of the bottom center of the cylinder.
The world-space position of the top center of the cylinder. Default is (0, 0, 100) offset from the origin.
The radius of the cylinder in world units. Default is 50.
The number of line segments used to approximate the circular cross-section. Default is 12.
The color of the cylinder. Default is red.
When enabled the cylinder is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the cylinder persists until FlushPersistentDebugLines is called.
How long the cylinder remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.
Line thickness in world units. Default is 0 (hairline).