StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


Project maintained by StateTreeTools Hosted on GitHub Pages — Theme by mattgraham

Draw Debug Cylinder

Plugin: StateTreeToolsCore Category: Debug

Draws a wireframe debug cylinder between two world-space points. When While Task Is Active is enabled the cylinder is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.


Configuration

Start

The world-space position of the bottom center of the cylinder.

End

The world-space position of the top center of the cylinder. Default is (0, 0, 100) offset from the origin.

Radius

The radius of the cylinder in world units. Default is 50.

Segments

The number of line segments used to approximate the circular cross-section. Default is 12.

Color

The color of the cylinder. Default is red.

While Task Is Active

When enabled the cylinder is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the cylinder persists until FlushPersistentDebugLines is called.

Life Time

How long the cylinder remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.

Thickness

Line thickness in world units. Default is 0 (hairline).


← Back to Debug · ← Back to home