Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a debug line with an arrowhead pointing from one world-space point to another. When While Task Is Active is enabled the arrow is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.
The world-space start position of the arrow shaft.
The world-space end (tip) position of the arrow.
The size of the arrowhead in world units. Default is 50.
The color of the arrow. Default is red.
When enabled the arrow is redrawn every tick and the task stays running until the state exits. When disabled the arrow is drawn once on enter.
When enabled (and While Task Is Active is off) the arrow persists until FlushPersistentDebugLines is called.
How long the arrow remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.
Line thickness in world units. Default is 0 (hairline).