Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a debug graph of a FDebugFloatHistory at a fixed world-space location. The graph shows the recorded float values over time as a 2D chart in world space. When While Task Is Active is enabled the graph is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds. For a version positioned by a full FTransform see Draw Debug Float History (Transform).
The FDebugFloatHistory struct containing the recorded float values to visualize.
The world-space position of the bottom-left corner of the graph.
The width and height of the graph in world units. Default is (100, 50).
The color of the graph lines. Default is red.
When enabled the graph is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the graph persists until FlushPersistentDebugLines is called.
How long the graph remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent are both off.
Rendering depth priority. Default is 0.