Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a wireframe debug frustum (view pyramid) defined by a frustum-to-world transformation matrix. When While Task Is Active is enabled the frustum is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.
The FMatrix that transforms the canonical frustum into world space.
The color of the frustum. Default is red.
When enabled the frustum is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the frustum persists until FlushPersistentDebugLines is called.
How long the frustum remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.
Line thickness in world units. Default is 0 (hairline).