StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


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Draw Debug Frustum

Plugin: StateTreeToolsCore Category: Debug

Draws a wireframe debug frustum (view pyramid) defined by a frustum-to-world transformation matrix. When While Task Is Active is enabled the frustum is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.


Configuration

Frustum To World

The FMatrix that transforms the canonical frustum into world space.

Color

The color of the frustum. Default is red.

While Task Is Active

When enabled the frustum is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the frustum persists until FlushPersistentDebugLines is called.

Life Time

How long the frustum remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.

Thickness

Line thickness in world units. Default is 0 (hairline).


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