Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a solid debug mesh defined by an array of vertices and a triangle index array. When While Task Is Active is enabled the mesh is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.
An array of FVector world-space vertex positions that make up the mesh.
An array of int32 triangle indices into the Verts array. Each group of three indices forms one triangle.
The fill color of the mesh. Default is red.
When enabled the mesh is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the mesh persists until FlushPersistentDebugLines is called.
How long the mesh remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent are both off.
Rendering depth priority. Default is 0.