StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


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Draw Debug Point

Plugin: StateTreeToolsCore Category: Debug

Draws a debug point at a world-space position. When While Task Is Active is enabled the point is redrawn every tick for as long as the state is active. When disabled the point is drawn once on enter using the persistence and lifetime settings, then the task immediately succeeds.


Configuration

Position

The world-space position of the point.

Size

The display size of the point in screen pixels. Default is 10.

Point Color

The color of the point. Default is red.

While Task Is Active

When enabled the point is redrawn every tick and the task stays running until the state exits. When disabled the point is drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the point persists until FlushPersistentDebugLines is called.

Life Time

How long the point remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.


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