Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a debug point at a world-space position. When While Task Is Active is enabled the point is redrawn every tick for as long as the state is active. When disabled the point is drawn once on enter using the persistence and lifetime settings, then the task immediately succeeds.
The world-space position of the point.
The display size of the point in screen pixels. Default is 10.
The color of the point. Default is red.
When enabled the point is redrawn every tick and the task stays running until the state exits. When disabled the point is drawn once on enter.
When enabled (and While Task Is Active is off) the point persists until FlushPersistentDebugLines is called.
How long the point remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.