Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a solid-filled debug box defined by an FBox (min/max bounds) and a world-space FTransform. When While Task Is Active is enabled the box is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds. For an extent-based solid box see Draw Debug Solid Box.
The FBox (axis-aligned min/max bounds) defining the shape of the box before the transform is applied.
The fill color of the box. Default is red.
The world-space transform (position, rotation, scale) applied to the box.
When enabled the box is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the box persists until FlushPersistentDebugLines is called.
How long the box remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent are both off.
Rendering depth priority. Default is 0.