Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a wireframe debug sphere at a world-space center. When While Task Is Active is enabled the sphere is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.
The world-space center of the sphere.
The radius of the sphere in world units. Default is 100.
The number of line segments used to approximate the sphere’s great circles. Default is 12.
The color of the sphere. Default is red.
When enabled the sphere is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the sphere persists until FlushPersistentDebugLines is called.
How long the sphere remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.
Line thickness in world units. Default is 0 (hairline).