StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


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Draw Debug Sphere

Plugin: StateTreeToolsCore Category: Debug

Draws a wireframe debug sphere at a world-space center. When While Task Is Active is enabled the sphere is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds.


Configuration

Center

The world-space center of the sphere.

Radius

The radius of the sphere in world units. Default is 100.

Segments

The number of line segments used to approximate the sphere’s great circles. Default is 12.

Color

The color of the sphere. Default is red.

While Task Is Active

When enabled the sphere is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the sphere persists until FlushPersistentDebugLines is called.

Life Time

How long the sphere remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.

Thickness

Line thickness in world units. Default is 0 (hairline).


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