Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a debug text string at a world-space location. When While Task Is Active is enabled the string is redrawn every tick for as long as the state is active. When disabled the string is drawn once on enter using the Duration setting, then the task immediately succeeds.
The world-space position where the string is drawn.
The string to display.
When bound the string follows this actor’s position. Leave unbound to use the fixed Text Location.
The color of the text. Default is white.
When enabled the string is redrawn every tick and the task stays running until the state exits. When disabled the string is drawn once on enter.
How long the string remains visible in seconds when While Task Is Active is off. A value of -1 uses the engine default.
When enabled a drop shadow is rendered behind the text. Default is false.
Scale multiplier applied to the debug font size. Default is 1.0.