Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Calls FlushPersistentDebugLines on the world to remove all persistent debug geometry that has been drawn with a persistent lifetime. Useful for cleaning up lingering debug visuals at defined state transitions.
This task has no geometry parameters. All fields below control when the flush is executed.
By default the flush happens when the state is entered. You can also trigger it on exit, with separate toggles for which exit reasons fire it (Stopped, Succeeded, or Failed). See Enter / Exit Firing for a full explanation.