Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: System Availability: StateTree Tools 2.0+
Calls QuitGame — the same function as Unreal’s built-in Quit Game Blueprint node. Fire-and-forget; the task always succeeds immediately after calling it.
The player controller to quit for. Leave unbound to quit the game for all players (the typical case).
How the game should quit:
| Value | Behaviour |
|---|---|
| Quit | Exits the process immediately. |
| Background | Moves the application to the background instead of fully closing (mobile platforms). |
When enabled, forces the quit even on platforms that normally disallow it (e.g. consoles). Leave disabled for standard behaviour.