Ready-made StateTree tools for Unreal Engine 5
Tasks for creating and managing user widgets.
| Task | Description |
|---|---|
| Create Widget | Creates a UUserWidget, optionally adds it to the viewport, and outputs the created widget reference. |
| Call Widget Event | Calls a BlueprintCallable or Blueprint Event function on a bound widget by name, with auto-populated parameters. |
| BindWidgetEvent | Listens to one selected widget event on a bound widget and forwards it into StateTree as either a delegate trigger or a typed StateTree event. |
| WaitForWidgetDelegate | Wait for a Blueprint event dispatcher on a bound widget, publish supported payload outputs, then complete. |
| Set Input Mode: Game Only | Sets input mode to game only on a bound player controller. |
| Set Input Mode: UI Only | Sets input mode to UI only on a bound player controller, with optional widget focus and mouse lock behaviour. |
| Set Input Mode: Game And UI | Sets input mode to game and UI simultaneously on a bound player controller, with optional widget focus, mouse lock, and cursor capture behaviour. |