Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsGameplayAbilitySystem Category: Gameplay Attributes
Returns the current (modified) value of a Gameplay Attribute on an actor’s Ability System Component. This is the value after all active gameplay effects and modifiers have been applied. Use this to read the live state of any float attribute — such as Health, Stamina, or MovementSpeed — and feed it into StateTree bindings or transition conditions.
The actor whose Ability System Component holds the attribute. Bind this to the actor you want to query.
The FGameplayAttribute to read. Select the attribute from the picker in the details panel.
The current modified value of Attribute on Actor’s Ability System Component.
Property functions are not available in UE 5.4. This node requires UE 5.5 or later.