Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsGameplayAbilitySystem Category: Gameplay Attributes
Returns the base value of a Gameplay Attribute on an actor’s Ability System Component — the value before any transient gameplay effects are applied. Use this when you need to read an attribute’s underlying permanent value rather than its current modified state, for example to display an unmodified stat or to compare a base value against a threshold for a persistent transition.
The actor whose Ability System Component holds the attribute. Bind this to the actor you want to query.
The FGameplayAttribute to read. Select the attribute from the picker in the details panel.
The base value of Attribute on Actor’s Ability System Component, before transient modifiers are applied.
Property functions are not available in UE 5.4. This node requires UE 5.5 or later.