Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Math | Float
Remaps Value from one range to another, clamping the result so it never falls outside [OutRangeA, OutRangeB]. Use this when the input may exceed the expected range but you need the output to remain within bounds โ for example mapping a raw sensor reading to a safe parameter range.
The input value to remap.
The start of the input range. Defaults to 0.
The end of the input range. Defaults to 1.
The start of the output range. Defaults to 0.
The end of the output range. Defaults to 1.
Value remapped from [InRangeA, InRangeB] to [OutRangeA, OutRangeB], clamped to [OutRangeA, OutRangeB].
Property functions are not available in UE 5.4. This node requires UE 5.5 or later.