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Ready-made StateTree tools for Unreal Engine 5


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Map Range Unclamped

Plugin: StateTreeToolsCore Category: Math | Float

Remaps Value from one range to another without clamping. If Value falls outside [InRangeA, InRangeB] the result is extrapolated beyond [OutRangeA, OutRangeB]. Use this when you want proportional scaling across ranges and are certain the input is well-bounded, or when extrapolation is intentional.


Configuration

Value

The input value to remap.

InRangeA

The start of the input range. Defaults to 0.

InRangeB

The end of the input range. Defaults to 1.

OutRangeA

The start of the output range. Defaults to 0.

OutRangeB

The end of the output range. Defaults to 1.

Result

Value remapped from [InRangeA, InRangeB] to [OutRangeA, OutRangeB], without clamping.

Unreal Engine Version Notes

Property functions are not available in UE 5.4. This node requires UE 5.5 or later.


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