Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Math | Float
Remaps Value from one range to another without clamping. If Value falls outside [InRangeA, InRangeB] the result is extrapolated beyond [OutRangeA, OutRangeB]. Use this when you want proportional scaling across ranges and are certain the input is well-bounded, or when extrapolation is intentional.
The input value to remap.
The start of the input range. Defaults to 0.
The end of the input range. Defaults to 1.
The start of the output range. Defaults to 0.
The end of the output range. Defaults to 1.
Value remapped from [InRangeA, InRangeB] to [OutRangeA, OutRangeB], without clamping.
Property functions are not available in UE 5.4. This node requires UE 5.5 or later.