Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Math | Float
Returns the position of Value within [RangeMin, RangeMax] as a normalized fraction in [0, 1]. This is equivalent to mapping to an output range of [0, 1] and is useful for converting an absolute value into a proportion — for example turning a remaining health value into a 0-to-1 bar fill amount.
The value to normalize.
The lower bound of the input range. Defaults to 0.
The upper bound of the input range. Defaults to 1.
(Value - RangeMin) / (RangeMax - RangeMin), representing Value’s position within the range.
Property functions are not available in UE 5.4. This node requires UE 5.5 or later.