Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a debug circle in 3D space defined by a base position and explicit X and Y axis vectors, giving full control over the circle’s plane orientation. When While Task Is Active is enabled the circle is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds. For a center+YZ-axis version see Draw Debug Circle.
The world-space center of the circle.
The local X axis vector used to orient the circle plane.
The local Y axis vector used to orient the circle plane.
The color of the circle. Default is red.
The radius of the circle in world units. Default is 100.
The number of line segments used to approximate the circle. Default is 12.
When enabled the circle is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the circle persists until FlushPersistentDebugLines is called.
How long the circle remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.
Rendering depth priority. Default is 0.
Line thickness in world units. Default is 0 (hairline).