StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


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Draw Debug Box

Plugin: StateTreeToolsCore Category: Debug

Draws an axis-aligned debug box centered at a world-space position. When While Task Is Active is enabled the box is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds. For a rotated box see Draw Debug Box (Rotated).


Configuration

Center

The world-space center of the box.

Extent

The half-extents of the box along each axis. Default is (50, 50, 50).

Color

The color of the box outline. Default is red.

While Task Is Active

When enabled the box is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the box persists until FlushPersistentDebugLines is called.

Life Time

How long the box remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.

Thickness

Line thickness in world units. Default is 0 (hairline).


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