StateTree Tools

Ready-made StateTree tools for Unreal Engine 5


Project maintained by StateTreeTools Hosted on GitHub Pages — Theme by mattgraham

Draw Debug Box (Rotated)

Plugin: StateTreeToolsCore Category: Debug

Draws an oriented debug box centered at a world-space position with a quaternion rotation. When While Task Is Active is enabled the box is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds. For an axis-aligned box see Draw Debug Box.


Configuration

Center

The world-space center of the box.

Extent

The half-extents of the box along each local axis. Default is (50, 50, 50).

Rotation

The orientation of the box as a quaternion. Default is identity (no rotation).

Color

The color of the box outline. Default is red.

While Task Is Active

When enabled the box is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.

Persistent Lines

When enabled (and While Task Is Active is off) the box persists until FlushPersistentDebugLines is called.

Life Time

How long the box remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent Lines are both off.

Depth Priority

Rendering depth priority. Default is 0.

Thickness

Line thickness in world units. Default is 0 (hairline).


← Back to Debug · ← Back to home