Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a solid-filled debug plane centered at a location, using a uniform size for both axes. When While Task Is Active is enabled the plane is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds. For a version with separate X/Y extents see Draw Debug Solid Plane (Extents).
The FPlane (normal + offset) that defines the plane’s orientation.
The world-space center point of the plane visualization.
The half-size of the plane in world units along both axes. Default is 100.
The fill color of the plane. Default is red.
When enabled the plane is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the plane persists until FlushPersistentDebugLines is called.
How long the plane remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent are both off.
Rendering depth priority. Default is 0.