Ready-made StateTree tools for Unreal Engine 5
Plugin: StateTreeToolsCore Category: Debug
Draws a solid-filled debug plane centered at a location, using separate X and Y extents to control its dimensions. When While Task Is Active is enabled the plane is redrawn every tick. When disabled it is drawn once on enter and the task immediately succeeds. For a version with a single uniform size see Draw Debug Solid Plane.
The FPlane (normal + offset) that defines the plane’s orientation.
The world-space center point of the plane visualization.
A FVector2D giving the half-extents of the plane along its local X and Y axes. Default is (100, 100).
The fill color of the plane. Default is red.
When enabled the plane is redrawn every tick and the task stays running until the state exits. When disabled it is drawn once on enter.
When enabled (and While Task Is Active is off) the plane persists until FlushPersistentDebugLines is called.
How long the plane remains visible in seconds. A value of -1 uses the engine default. Only active when While Task Is Active and Persistent are both off.
Rendering depth priority. Default is 0.